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TENZ Wednesday Webinar | Immersive VR in Schools; Research, Evidence and Practice
June 24 @ 4:00 pm – 5:00 pm
This presentation reframes VR from a passive viewing tool to an active technology outcome, aligned with the NZ Technology Curriculum. It contrasts Immersion (knowledge-building) and Creation (student-designed VR environments), showing how both support the full learning cycle. Key focus areas include curriculum alignment, the TENZ design process, and practical classroom implementation. Through real project examples and a live demo, it highlights how student-created VR develops creativity, collaboration, and problem-solving while meeting authentic assessment and innovation goals.
Suitable for: Year 5-13
Registration link: here

